Tue, 4 August 2009 In this abruptly shortened episode, Fred and Chris talk about Transparency. There would have been another half hour of material here, but unfortunately the recording software on each end of the call screwed up (differently), making the rest of the episode hard to listen to. We'll be publishing some "deleted scenes" elsewhere, away from the podcast's main feed, for those made of tough enough stuff to listen to our mangled blatherings. Sadly, this means you missed out on our cliffhanger for the next episode, so we'll give it to you here: Fred asks Chris the question, "Are RPGs worth it, for a gaming retail store?" Comments[3] |
Looking forward to the deleted scenes. I really like these looks into how things are done, and should be done.
posted by: Asylos on Wed, 8/12 06:48 AM EDT
Hi, I was wondering what you guys think about NDAs, particularly when doing playtesting for products.
I am planning to do a pretty solid playtest regime for a product I'm going to release, and the advice I got was that I should certainly place my testers under an NDA, at least during testing, because not doing so could cause all sorts of trouble.
I'm not sure why an NDA would be a good idea in this situation, considering that the material to be playtested is going to be under copyright anyway, and piracy is kind of a non-issue- since I doubt it will happen, but if it does then there's little I can do about it.
I'm not asking for legal advice, i'm just wondering if this is SOP when playtesting and wether there's really any benefits- or wether a more open process might in fact help to generate awareness of a product.
I am planning to do a pretty solid playtest regime for a product I'm going to release, and the advice I got was that I should certainly place my testers under an NDA, at least during testing, because not doing so could cause all sorts of trouble.
I'm not sure why an NDA would be a good idea in this situation, considering that the material to be playtested is going to be under copyright anyway, and piracy is kind of a non-issue- since I doubt it will happen, but if it does then there's little I can do about it.
I'm not asking for legal advice, i'm just wondering if this is SOP when playtesting and wether there's really any benefits- or wether a more open process might in fact help to generate awareness of a product.
Catastrophe, that's a really good question, and one I'd like to talk about on the air. But if you're on a tight timeframe, let me at least say: if your gut says "I'm not sure I need an NDA", your gut's right.
posted by: Fred Hicks on Thu, 8/13 10:21 AM EDT
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